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BUILDS

Some build's I use in different situations I do adjust and favour some builds based on the class of healer and level, but these builds should be usable on all classes. Unless other stated these builds use all divines with a heavy head and medium shoulders with a Master's Restoration staff (if you don't have the Master's Resto you can use the set resto). You can run infused chest, legs  or and head to increase max stats.

STARTER BUILD

This combination works using an infused destro staff with a crusher enchantment.

It is worth noting that this build increases group penetration and while it is a very powerful group buff this patch groups penetration in magickia groups is generally high, consider if this set will push the groups penetration over the 33,000 cap. If it does I would switch out Torug's to Law of Julianos or Order's Wrath if you are low cp and struggling with sustain  then Seducer is a good option.

FOUR MAN - MIXED

SPC, Master Architect & Symphony

SPC  with Master Architect (MA) provides the strongest DPS buffs in the game.  This is easy to maintain and does not require people to be stacking with the added benifit MA can back bared to use an arena weapon. Paired with Symphony sustain should not be an issue.

MA is atrail set can be a little hard to farm if you are struggling I would recommend substituting it for Martial knowledge, Worm, or Hollowfang.

FOUR MAN MIXED

SPC adds the strongest DPS buff in the game adds 430 damage to all affected group members while martial knowledge adds a unique debuff to the enemy increase damage by 8% which stacks with minor vulnerability.  Both these sets assist both magicka and stamina builds equally makes them ideal in mixed groups.  The monster set provides resources and if mixed with a master's restoration staff martial knowledge is easy to maintain on the back bar with a little practice.  

TRIAL GROUP

SPC  with hollowfang provides the strongest DPS buff and utility increasing healing done and magicka resources.  This is easy to maintain and does not require people to be stacking with the added benifit hollowfang can back bared to use an arena weapon. Paired with Symphony sustain should not be an issue.

SPC & Olorime provide the same buff. SPC applies the buff when overhealing for 5 seconds and olo applies the buff to 6 people per second standing in the AOE and lasts for 20 seconds. Both are easy to apply but Olorime is best suited to hard stacking fights that have lots of damage, where SPC is generally easier to maintain in mobile fights and can be applied on any overheal.

TRIAL OFF HEALER

This is about maximising Major Slayer uptime with Max 12 seconds uptime of major slayer coming from Roar and a 22-second cooldown per target, pairing this set with Jorvuld's increases the major slayer uptime to a max of 16.8 seconds.

Jorvuld's increase all buff so generally used by a Warden who general provide 2 or more extra buffs than the other classes.

Spaulder increase group damage but reduces the wears magicka and stamina recorery  as Roaring Oppotunites needs you to heavy attach twice every 22 seconds  you have better built in sustain  within your rotation which helps you sustain while wearing this buff set pair it with 1 pecies slimcraw to increase your critical healing.

TRIAL OFF HEALER 2

 

Applies unique debuff (stacks with other forms of minor vunerbility) to the target increasing group DPS.  I recommend this build for experienced players. The downside of this build is you have to build for it skills are focused on applying dots while maintaining heals. Z'en's back bared with an charged inferno with poison enchantment and 3 dots skills. The Z'en's buff lasts for 20 seconds meaning dots can be applied on both bars while the debuff is active on the target.

STAMINIA HEALER

I use a resto staff and bow, as this build uses both magicka and stamina abilities,  consequently heals are a little weaker and therefore I have combined one of the strongest buff sets with the strongest heal sets.  This is a fun build and I would recommend using Razor caltrops in this build which proc's both five-piece sets and provided a group debuff.

With this build I use the set weapons.

PVP

Transmutation, Gossmere & Scourge Harvester with Vateshran Hollows Destro staff with set Transmutation resto staff.

This setup is design to reduce incoming damage reducing the critical and AOE damage you and your group.

If you are too squish in 2 light armor sets you can substitute either set for a heavy armor set I recommend either swift (lots of armor), shalk's (increased personal ultimate generation), and or arkasis (group ultimate generation). If I wear a heavy armor set I tend to wear chest (infused),  legs (reinforced).  This increases your total armor and then you can maintain your 5 pieces of light armor with a light head and shoulders. 

TRIAL KITE HEALER - begineer
 

While Kiting I want a little armor Shalk's provides this as it is a heavy set I use a heavy reinforced (infused with a tri glyph)  chest and medium head and light shoulders.  Shalk 's increase your ultimate generation increasing war horn uptime. I pair it with Martial knowledge as my stamina is constantly being used while kiting meaning I don't need to slot a skill to use stamina to reduce my pool to less than 50% and the set debuffs the target rather than the group that I'm separated from.  The monster set is optional based on your content and group needs.

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